Finally starting

After experiencing 2 game jams and a few fullstack projects I am finally ready to begin my long journey of my first game I plan on releasing on Steam.
Like any game, I need to start with the player model and basic movement.
First goal is to try to get a prototype of the game loop ready in 6 months.
Excited, anxious, and feeling the challenge before we even start.

Tris: 5,500 = barely Low poly? Mid?

I truly hate working on characters in Blender. I know you just need practice, but I rather work on props. The learning curve and art direction seems to be easier 2D/Pixel for beginners. I’m sure Mastering the skill is a whole different story.

After reading through some posts by other artists, I came to a conclusion that 5,500 triangles is probably nearing the ceiling of being abel to call this model a low poly.

Blender day

I have been spending most of my time working on my webapp / IOS app, but decided to take a break with some nice youtube blender tutorials.
Hopefully I could finish this tomorrow.