Rigify to Mixamo, Mixamo Animation to Blender

I decided to use Mixamo for prototyping.

Blender Addons: Rigify, Rokoko Studio Live
Reference video tutorial: https://www.youtube.com/watch?v=nIYrwC85w9k

My workflow.
1. Rig Model with Rigify
2. Export obj to Mixamo
3. Import to Mixamo
4. Choose animation and Export without skin
5. Import to Blender
6. Use RokokoStudio Live Addon to retarget bone data from Mixamo to Rigify Rig

This is where things get tricky. The names of the bones do not match and you also have to customize IK/FK settings. I should make a video note for myself because you would forget these after a few months.
You can export and import bone naming schemes with Rokoko Studio Live addon.
I will leave the exported data here as record.

boneSchema.json

{
    "rokoko_custom_names": true,
    "version": 1,
    "bones": {
        "hip": [
            "torso"
        ],
        "custom_bone_mixamorig:spine1": [
            "mixamorig:spine1",
            "spine_fk.002"
        ],
        "custom_bone_mixamorig:spine2": [
            "mixamorig:spine2",
            "spine_fk.003"
        ],
        "neck": [
            "neck"
        ],
        "head": [
            "head"
        ],
        "leftShoulder": [
            "shoulder.l"
        ],
        "leftUpperArm": [
            "upper_arm_fk.l"
        ],
        "leftLowerArm": [
            "forearm_fk.l"
        ],
        "leftHand": [
            "hand_fk.l"
        ],
        "leftThumbProximal": [
            "thumb.01.l"
        ],
        "leftThumbMedial": [
            "thumb.02.l"
        ],
        "leftThumbDistal": [
            "thumb.03.l"
        ],
        "leftIndexProximal": [
            "f_index.01.l"
        ],
        "leftIndexMedial": [
            "f_index.02.l"
        ],
        "leftIndexDistal": [
            "f_index.03.l"
        ],
        "leftMiddleProximal": [
            "f_middle.01.l"
        ],
        "leftMiddleMedial": [
            "f_middle.02.l"
        ],
        "leftMiddleDistal": [
            "f_middle.03.l"
        ],
        "leftRingProximal": [
            "f_ring.01.l"
        ],
        "leftRingMedial": [
            "f_ring.02.l"
        ],
        "leftRingDistal": [
            "f_ring.03.l"
        ],
        "leftLittleProximal": [
            "f_pinky.01.l"
        ],
        "leftLittleMedial": [
            "f_pinky.02.l"
        ],
        "leftLittleDistal": [
            "f_pinky.03.l"
        ],
        "rightShoulder": [
            "shoulder.r"
        ],
        "rightUpperArm": [
            "upper_arm_fk.r"
        ],
        "rightLowerArm": [
            "forearm_fk.r"
        ],
        "rightHand": [
            "hand_fk.r"
        ],
        "rightThumbProximal": [
            "thumb.01.r"
        ],
        "rightThumbMedial": [
            "thumb.02.r"
        ],
        "rightThumbDistal": [
            "thumb.03.r"
        ],
        "rightIndexProximal": [
            "f_index.01.r"
        ],
        "rightIndexMedial": [
            "f_index.02.r"
        ],
        "rightIndexDistal": [
            "f_index.03.r"
        ],
        "rightMiddleProximal": [
            "f_middle.01.r"
        ],
        "rightMiddleMedial": [
            "f_middle.02.r"
        ],
        "rightMiddleDistal": [
            "f_middle.03.r"
        ],
        "rightRingProximal": [
            "f_ring.01.r"
        ],
        "rightRingMedial": [
            "f_ring.02.r"
        ],
        "rightRingDistal": [
            "f_ring.03.r"
        ],
        "rightLittleProximal": [
            "f_pinky.01.r"
        ],
        "rightLittleMedial": [
            "f_pinky.02.r"
        ],
        "rightLittleDistal": [
            "f_pinky.03.r"
        ],
        "leftUpLeg": [
            "thigh_fk.l"
        ],
        "leftLeg": [
            "shin_fk.l"
        ],
        "leftFoot": [
            "foot_fk.l"
        ],
        "leftToe": [
            "toe_fk.l"
        ],
        "rightUpLeg": [
            "thigh_fk.r"
        ],
        "rightLeg": [
            "shin_fk.r"
        ],
        "rightFoot": [
            "foot_fk.r"
        ],
        "rightToe": [
            "toe_fk.r"
        ]
    },
    "shapes": {}
}

Finally starting

After experiencing 2 game jams and a few fullstack projects I am finally ready to begin my long journey of my first game I plan on releasing on Steam.
Like any game, I need to start with the player model and basic movement.
First goal is to try to get a prototype of the game loop ready in 6 months.
Excited, anxious, and feeling the challenge before we even start.

Tris: 5,500 = barely Low poly? Mid?

I truly hate working on characters in Blender. I know you just need practice, but I rather work on props. The learning curve and art direction seems to be easier 2D/Pixel for beginners. I’m sure Mastering the skill is a whole different story.

After reading through some posts by other artists, I came to a conclusion that 5,500 triangles is probably nearing the ceiling of being abel to call this model a low poly.