I am really bad at hands or any humanoid modeling. This is going to be long.


[ hobbyist game devlog ]
I am really bad at hands or any humanoid modeling. This is going to be long.

After experiencing 2 game jams and a few fullstack projects I am finally ready to begin my long journey of my first game I plan on releasing on Steam.
Like any game, I need to start with the player model and basic movement.
First goal is to try to get a prototype of the game loop ready in 6 months.
Excited, anxious, and feeling the challenge before we even start.
