After successfully importing a few animation along with my proto typing Blueberry looking character, I quickly realized that I had to read up on Avatar Masks.
When the character is walking and attack animation is triggered, the walk freezes. Basically making the character look like it’s sliding for a brief moment.
After looking up forum posts and youtube videos, most of the information were on Avatar Masks using Humanoid Avatar type.
My Blueberry is using a Generic avatar. This meant that I have to manually select which bones to mask from the Transform menu within the Avatar Mask’s inspector/property.
My bones are generated using Blender’s Rigify and I haven’t looked deep into the bone relations. This gave me a hefty 6 hour troubleshooting session thinking I had something wrong elsewhere…
TLDR; I missed a few bones that were related to the upperbody animation which I had to have selected.

